6/26/2023 0 Comments Gone home game scary![]() There are combination locks and locked doors, as well as maps that reveal hidden spaces. If you know what you're doing, the game can actually be “completed” (with the credits reached and story skipped) in about a minute. You can pick things up and move them around, but there's rarely much reason to do anything besides look at something and put it back down. Interaction with the game world is limited. They'll simply start playing when you examine relevant objects. You won't find physical diaries as you rummage through your family's things. Most of the key information is relayed through little sister Sam's “diaries” (audio logs). ![]() Gone Home is, in fact, the story of a teenager dealing with her emotions. ![]() When are you going to find that your family has been murdered by ghosts? Even after after 30 minutes or an hour spent without any jump scares or creepy noises, there's still a feeling of dread when you encounter a dark hallway or certain strange objects. These horror tropes are certainly intentional. One might actually feel uncomfortable exploring such a space in real life. There's nobody home, but a TV is on and there are frantic messages on the answering machine. The house is dimly lit, even with the lights on. Gone Home feels something like a horror game at first, and in fact, the title screen art is by is by excellent horror illustrator and cartoonist Emily Carroll. Sorry I don't have night vision like a cat, dad. Leaving your suitcase out on the front porch in the rain, you barge in and start digging through drawers and reading letters and notes by the light of 15-watt dollar store light bulbs. You are a young woman returning home from a year spent in Europe, only to find your parents and sister missing. It's 1995, a time of "Pulp Fiction," Street Fighter II, and Lisa Frank. Gone Home: Console Edition (PlayStation 4) review
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